Hello !

Photo

I am Yanis BERRY, I am 26 years old and I am currently looking for a job in programming, preferably in Vannes, in Brittany. Above all, I am passionate about web and software programming (HTML, CSS, JavaScript, PHP, SQL, C#, C++, Java, Python), with regard to video games (Unity 3D, Unreal Engine 4), but I also let myself go to other hobbies like motion-design and 3D animation. On this site you can discover my different creations, both in video games, web applications, 3D animations and download my resume. If you want to leave me a message, go to the bottom of the page.

Enjoy your visit !

Skills

  • HTML5 HTML5
  • CSS3 CSS3
  • JavaScript JavaScript
  • Java Java
  • PHP PHP
  • Git Git
  • SQL SQL
  • C++ / Qt C++ / Qt
  • C# / Unity C# / Unity
  • Maths Maths
  • Python Python
  • Photoshop Photoshop
  • Illustrator Illustrator
  • Premiere Pro Premiere Pro
  • Final Cut Pro Final Cut Pro
  • Cinema 4D Cinema 4D
  • After Effects After Effects

Achievements

  • Road Bands (niveau 12)

    Created in 1 day. Guitar Hero-like created in 30 hours during Jam Shaker. I developed camera moves and UI system. This mini game earned public award and the 1st place of the 8 selected in order to figure in the final Road Bands game.

    with Florent Chardevel (Sound Design), Lucas Briffaud (Game Design)

  • Death Is Silent

    Created in 3 months. Two ghostbusters are appointed to find a missing person. One has a radar, the other is investigating the abandoned place. Both have to cooperate in order to success the mission. In this game you play the two ghostbusters. The first player personify the one in the abandoned boarding school. The second has to lead him through the place using a radar. For the experience and immersion, it is important that the two players are separate and not in the same room. This game is a 10 minutes experience. Being the only programmer on the game, I was responsible of the entire programmation part of the game (Oculus Rift, Network, Gameplay, Menus, Wwise Integration)

    with Maxime Aupetit (Management), Amélie Bailly (Graphics), Quentin Guerrero (Game Design), Clémentine Plissonnier (Game Design), Maxime Touchon (Sound Design), Matthieu Henot (Sound Design)

  • Olivia

    Created in 3 days. Olivia is an entity who have to feed a little gravitational cell Her aim is to grow it. Unforntunatly, some dangerous objects can collide with the little world. Olivia have to protect it if she want to create life. Lead Olivia and help her to grow her cell. I was responsible of global parallax and physics of meteorites.

    with Amélie Bailly (Game Design), Patrick Chastel (Game Design), Olivier Lapointe (Prog), Laetitia Meyerfeld (Graphics), Félix Chamerois (Graphics), Victoria Guillon (Sound Design), Timothée Sonnier (Sound Design)

  • Cut Away

    Created in 3 days. In a 2D world, there's always the danger to be cut away... This was my very first game on Unity as the only programmer, my baptism of fire somehow.

    with Simon-Pierre Mattei (Game Design), Guillaume Laugé (Graphics), Antoine Tirmarche (Sound Design), Kamil Nahouri (Game Design), Sidney Gydé (Sound Design)

  • Elder's Race

    Created in 3 days. Elders’ Race is a competitive multiplayer game where you can challenge your friends to name the most technophile resident of the retirement house between Yvonne, Marcel, Gilbert and Monique. Tune your wheelchair to be the fastest to reach the end of the corridor or die trying! Then it’s time for pills. Our game is playable by 2 to 4 players, you can play all together on the same keyboard. Let the winner have the last muffin! I was responsible for menus and sound integration.

    with Clémentine Plissonnier (Graphics), Titouan Deslandes (Prog), Florent Chardevel (Sound Design), Noé Mignard (Sound Design)

If you want to download my CV,
please click on this link

If you wish to contact me, please complete the form below :